TAUGHT IN ITALIAN – LOCATION ROME OR MILAN ❯
Clouds, ideas, colour.
With your distinctive stroke you will bring incredible stories to life, with your colours and technique you will create infinite worlds. Learn how to master your talent, learn to tell stories by drawing.
Qualification:
First Level Academic Diploma, equivalent to a Bachelor’s degree
Duration:
3 years, full time
Language:
Italian
Credits:
180 ECT
Location of attendance:
Rome or Milan
Requirements:
Italian students
High school diploma
International students
Valid High School Diploma for the Italian Higher Education System
B2 Certificate of the language in which the course is held
Upon admission non UE students are subject to fulfill the procedure for obtaining the student VISA
Field:
Visual communication, publishing, comics, illustration, screenwriting
Main subjects:
Graphic Design, Comic book art, Publication design, Illustration, Script writing
Future careers:
Illustrator, Graphic Designer, Comic book artist, Publication design, Social media communication
Comics and Illustration is the curriculum of the Bachelor of Arts in Graphic Design that prepares professionals to enter the world of comics and illustration, and enables them to tell stories by giving shape to their own stile and technique. Students acquire art skills such as composition, visual communication, inking, anatomy and perspective.
The course combines digital techniques with traditional colouring methods, creating the DNA of communication for the 21st century. A three-year course for all of those who want to entertain, illustrate, tell stories, and provide emotions by transforming their personal message into visual images.
Coordinator: Claudio Spuri
Tutor: Luigi Iacobelli
Lecturers: Lorenzo Bolzoni, Daniele Bonomo, Paolo Buonaiuto, Alessandro Carpentieri, Riccardo Corbò, Fabrizio Des Dorides, Genny Di Bert, Giulio Fermetti, Francesco Fidani, Giulio Antonio Gualtieri, Luigi Iacobelli, Emilio Lecce, Emiliano Mammucari, Enrico Parisio, Michele Pasta, Claudio Spuri, Maria Cristina Vitelli, Christian Rizzo, Caterina Di Rienzo, Harald Pizzinini, Fabio Mario Rizzotti, Silvia Sfligiotti, Simone Santilli, Alessandro Martorelli.
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BACHELOR OF ARTS PROGRAM IN COMICS AND ILLUSTRATION
Suggested study plan – Mandatory attendance at RUFA locations.
YEAR | SUBJECT | ECTS |
---|---|---|
I YEAR |
Techniques and technologies for drawing
Environments drawing by studying the representation techniques of three-dimensional space, with reference to the axonometric projection and perspective techniques. From basic drawing to the theory of shadows, all the way to the complexity of reality in the two-dimensional space.
| 10 |
Computer graphics
Basic techniques and tools: software for the management and creation of an editorial layout; software for managing files, vector and picture images; software for managing print and interactive files; software for designing graphic interfaces and user flows.
| 10 | |
History of printing and publishing
History of printing and publishing in the main producing countries and of the printing technologies that have generated this development and that have continuously influenced its evolution. In-depth study of the history of comic book art, from its roots within the other arts, up to the present day. Study of publishing in this sector.
| 8 | |
Graphic design 1
Approaching graphic design through the analysis of visual communication and its phases through history. History of editorial graphics in comic book art. Study of the main graphic design programs and their use in the production of comic books. Creating a final project.
| 12 | |
Photography
A visual education in photography and images through the vision and knowledge of selected photographs by different authors and art movements. Technical exercises to encourage students to explore the most varied and contemporary themes.
| 8 | |
Comic book art 1
Composition and creation of comic strips: starting from the idea and development of pre-production studies up to the final project, passing through the basics of character design, storytelling, direction and production techniques.
| 6 | |
Elective educational activities | 6 | |
II YEAR |
Design methodology
Management of the processes and practices related to the visual communication design. Students will become aware and independent when dealing with graphic design culture. Identification of the methodologies that are typical of the various fields of graphic design (which can be seen in structuring and problem solving), both from a theoretical and practical point of view. Given a specific theme as a case study, development of a design process capable of guaranteeing a high quality result both on in theory and practice.
| 6 |
History of contemporary art
History of art from post-impressionism to the present day. The themes, methods, media and plastic and lyrical values of the most important works of the twentieth century will be analyzed, as well as the styles of the artists. Development of critical skills related to a work of art. Reasoning from a viewing perspective.
| 6 | |
Graphic design 2
Theory, methodological and practical tools that are at the basis of every graphic design project. In-depth study of specific issues such as compositional grids, image and text management, color, types and formats of typefaces. Study and recognition of illustration styles and color in order to use and adapt them to each brief assigned. Practical exercises and final project.
| 12 | |
Features of publication design
Theoretical and practical aspects related printed products. Creation of real editorial products, from the design to production (brochures, catalogs, book, cover, newspaper) up to digitization. There will be meetings with key players (from within and outside the Academy).
| 8 | |
Script writing 1
The course aims to prepare students to conceive and draft professional scripts. The scripts will differ according to the medium. Students will learn their different characteristics, strengths, grammar and language.
| 4 | |
Comic book art 2
Tackling comic book art in a transversal way through different themes, genres and formats. From the popular Italian and American mainstream comic art to the historical tale, to graphic journalism. Working on the characters, texts and properties of others. Focus on traditional and digital processing techniques with the use of different inking and coloring tools.
| 6 | |
Colour theory
Color seen as a function of the comic art book. Its potential as a storytelling tool. From the basics of color theory to the study of tonal values and types of contrast. Color perception theory, color in film and photography, emotional color. Composition and design elements that are preparatory to coloring. Creation of a final project.
| 6 | |
Illustration 1
Technical and theoretical tools to learn how to narrate through images: interpretation of a text, reading a brief, identification and analysis of the target of a project, ability to create sequential illustrations that are stylistically and technically consistent with each other.
| 8 | |
Elective educational activities | 4 | |
III YEAR |
Mass media theory and methods
The scene of broad-based communication: useful tools to draw a map of the present and to consciously and critically create a personal work. Analysis of the anthropological transformation of our time that adds value to communication and the imagination, with a focus on the knowledge worker.
| 6 |
Digital image processing
Design linked to the world of comic book art, with particular attention to the use of color. Elements of character design, mecha Design and environments drawing are tackled, skills that are now indispensable for a modern narration through images. Starting from Photoshop and its use for digital drawing, students will learn topics of digital painting and concept art and create their own portfolio.
| 6 | |
Graphic design 3
Graphic design: consolidation of theoretical and practical knowledge. Understanding the multiple roles of the graphic designer in the job market and art field. Acquiring a methodological approach for the interaction between visual design and visual communication.
| 12 | |
Script writing 2
In-depth study of the different scriptwriting techniques for the various genres of the field of audiovisual entertainment. Focus on design to proposing ideas to publishers, producers, networks and broadcasters.
| 4 | |
Comic book art 3
Comic book art applied to new media. The author in self-publishing and web comic book art. Self-promotion through social media platforms and the web. Use of comic book art in the world of graphic design, advertising, cinema, entertainment and fashion.
| 6 | |
Illustration 2
Acquiring storytelling skills with images through design. Realization of a social media or advertising campaign and an illustrated book.
| 6 | |
Computer technologies
The basic rules of editorial graphics and layout. Use of software for image processing and illustration, learning the techniques to create particular graphic and typographic effects. Practicing with editorial products, design and physical peculiarities of comic art books and books.
| 4 | |
English
Study of themes and topics related to the art field through the use of specific vocabulary and styles to improve the students’ communication skills in English.
| 4 | |
Further language and interpersonal skills, internships, etc. | 4 | |
Thesis | 8 | |
Total Credits | 180 |
CREDITS
Foto slider: Beatrice Maria Galli, Chiara Fiordeponti, Manuele Arrigoni.